Talking Headways Podcast: Designing Computer-Generated, 3D Cities

This week, we’re joined by Matthias Buehler of Vrbn and David Wasserman of Fehr and Peers in a discussion of the City Engine program and how to create realistic cityscapes for movies and planning applications. We chat about the time it takes to code details, how much collected urban data sets can be used, and what these types of programs could be used for in the future.

 

 

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Talking Headways Podcast: A Shared Space Revolution

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On the podcast this week is Robert Ping, executive director of the Walkable and Livable Communities Institute, who tells us about Pittsburgh’s plans for the largest shared space in an American city. Robert also discusses why it’s so important to get public officials from different agencies in the same room together to talk about improving conditions for walking […]

Talking Headways Podcast: Houston, Transit Paradise?

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Welcome to a super-long extra-bonus episode of Talking Headways! We only took on two topics this week, but we got so enthralled by both of them we just couldn’t shut up. First, we talked to Christof Spieler, a member of Houston Metro, about the “blank-sheet” bus overhaul he helped design. Instead of trying to tweak the […]

Talking Headways Special Episode: Walt Disney, City Planner

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While most people know Walt Disney as the creator of lovable characters like Mickey Mouse and movies like “Snow White and the Seven Dwarfs” and “Fantasia,” Disney doesn’t get as much credit for his design of Disneyland. Turns out Disney made himself an expert on the subject. This podcast isn’t a typical Talking Headways conversation. It’s a 45-minute […]