Talking Headways Podcast: Designing Computer-Generated, 3D Cities
Ever wonder how movies make realistic cityscapes? Wonder no more!
By
Jeff Wood
7:20 AM EST on February 28, 2019
This week, we’re joined by Matthias Buehler of Vrbn and David Wasserman of Fehr and Peers in a discussion of the City Engine program and how to create realistic cityscapes for movies and planning applications. We chat about the time it takes to code details, how much collected urban data sets can be used, and what these types of programs could be used for in the future.
Jeff Wood is the creator of the Talking Headways podcast and editor of the newsletter The Overhead Wire.
Read More:
More from Streetsblog USA
Feds Characterize Trump As Mercurial King In Latest Bid to End Congestion Pricing
The federal government insists that you can't count on the federal government to keep its word.
November 11, 2026
Transportation Advocates Split on Senate’s Big Permitting Bill
Would the BAAJA blast multimodal projects out of bureaucratic purgatory, make it a breeze to expand highways ... or both? Advocates sound off.
November 11, 2026
My Brother Died Because No One Could Stop a Super Speeder. Now We Can.
My brother died because of a speeding driver. A new law could slow them down, and it's spreading across the country.
November 11, 2026
Wednesday’s Headlines Vote With Our Feet
What will it take to get pro-transit voters to actually ride transit?
November 11, 2026
How (And Why) To Capture the Livable Streets Movement on Film
Clarence Eckerson Jr. of Streetfilms talks with "The War on Cars" about how he uses filmmaking as a tool to make cities better.
November 10, 2026