Talking Headways Podcast: Designing Computer-Generated, 3D Cities

This week, we’re joined by Matthias Buehler of Vrbn and David Wasserman of Fehr and Peers in a discussion of the City Engine program and how to create realistic cityscapes for movies and planning applications. We chat about the time it takes to code details, how much collected urban data sets can be used, and what these types of programs could be used for in the future.

 

 

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Talking Headways Podcast: Houston, Transit Paradise?

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Welcome to a super-long extra-bonus episode of Talking Headways! We only took on two topics this week, but we got so enthralled by both of them we just couldn’t shut up. First, we talked to Christof Spieler, a member of Houston Metro, about the “blank-sheet” bus overhaul he helped design. Instead of trying to tweak the […]