Skip to content

Talking Headways Podcast: Designing Computer-Generated, 3D Cities

Ever wonder how movies make realistic cityscapes? Wonder no more!
Talking Headways Podcast: Designing Computer-Generated, 3D Cities

This week, we’re joined by Matthias Buehler of Vrbn and David Wasserman of Fehr and Peers in a discussion of the City Engine program and how to create realistic cityscapes for movies and planning applications. We chat about the time it takes to code details, how much collected urban data sets can be used, and what these types of programs could be used for in the future.

Photo of Jeff Wood
Jeff Wood is the creator of the Talking Headways podcast and editor of the newsletter The Overhead Wire.

Read More:

Streetsblog has migrated to a new comment system. New commenters can register directly in the comments section of any article. Returning commenters: your previous comments and display name have been preserved, but you'll need to reclaim your account by clicking "Forgot your password?" on the sign-in form, entering your email, and following the verification link to set a new password — this is required because passwords could not be carried over during the migration. For questions, contact tips@streetsblog.org.

More from Streetsblog USA

Wednesday’s Headlines Are Bought and Paid For

May 13, 2026

Opinion: It’s Time to Rethink Our Congestion Obsession

May 13, 2026

Speed Ills! Reckless Driving on the Rise in Car Ads, Study Shows

May 12, 2026
See all posts