Skip to Content
Streetsblog USA home
Streetsblog USA home
Log In
Podcast

Talking Headways Podcast: Designing Computer-Generated, 3D Cities

This week, we're joined by Matthias Buehler of Vrbn and David Wasserman of Fehr and Peers in a discussion of the City Engine program and how to create realistic cityscapes for movies and planning applications. We chat about the time it takes to code details, how much collected urban data sets can be used, and what these types of programs could be used for in the future.

Stay in touch

Sign up for our free newsletter

More from Streetsblog USA

Wednesday’s Headlines Have a System

The safe systems approach to street design, popular in Europe, could cut U.S. traffic deaths in half.

May 21, 2025

Does Transportation Advocacy Have a Place In the Wake of a Deadly Tornado?

Much of St. Louis is struggling in the wake of a deadly tornado. Amid such disasters, urbanism needs a pause and a rethink.

May 21, 2025

Tuesday’s Headlines Show Elections Have Consequences

"Woke" transit agencies need not apply for federal grants now that father of nine Sean Duffy is in charge.

May 20, 2025

Should We Treat the Local Bus As a Basic Right?

There's a way of framing public transit that makes the bus a useful mobility tool for everyone: as a moving extension of the sidewalk network.

May 20, 2025

Op-Ed: Public Transportation is Key to Social Mobility

"As wealth inequality grows and social mobility becomes more difficult, people without access to mobility will be left behind."

May 19, 2025

Car Harms Monday: Machines Took Over Cities and Left Humans in the Dust

There isn't enough physical space for every single household to store its fleet of personal vehicles in front of the home, nor is there space for everyone to drive at the same time. So let's fix that.

May 19, 2025
See all posts