The software uses video game technology to help people understand how different designs will “feel.” Chuck Marohn at Strong Towns and Michael Andersen at People for Bikes think it has the potential to revolutionize the public planning process.
In the past, Boomhower combined his background in video game design and interest in transportation issues to create this amazing video explaining the folly of Portland’s CRC highway boondoggle. Boomhower told Streetsblog that the video game model can let people visualize transportation decisions in meaningful new ways:
Before this I had done a number of animated videos explaining issues relating to transportation and how it impacts places, but what I always wanted to do was make it interactive. When I build a virtual place in a 3D application I want to explore it, not look at it in a pre-rendered video. And I want to see it come to life with people and vehicles in motion. These are things you can do with video game tools.
Boomhower said he hopes the technology will enable people to become more engaged and empowered in the public planning process:
Game engines are designed to make dynamic places that can be explored from any point of view. Apply that to a street redesign: Want to see how a new curb extension will feel from the perspective of a slower-moving person on foot making that crossing? It’s just as easy as showing the perspective from the person approaching that intersection in the driver’s seat of his or her city bus.
You can try it out for yourself here. Right now the program is still in beta, Boomhower says, so you might encounter some glitches.
Happy Thanksgiving from Streetsblog Capitol Hill. We are off to enjoy the holiday and will be back publishing regularly on Monday.